Friday, December 19, 2008 

Spoilers For Neverwinter Nights

I play games. lots of games. Neverwinter Nights is probably one of my favourite even though I have never finished the first one nor its expansions.

I managed to get hold of Neverwinter Nights 2 and upgraded it all the to just before mask of the betrayor expansion I believe.

I would just like to introduce some tips and even some hints and cheats, if you dont mind.

Firstly, the MOST POWERFUL CHARACTER IN THE GAME IS A FIGHTER.

Why? Simple. You get loads of feats. you take power attack and a double handed weapon and then deal somewhere upwards of 100 points of damage on a critical. No other class can do this, not even that super intelligent mage with his fireball spell that peaks out at 10d6 (big thrill there)

No. Fighter definitely most powerful. Don't even need to prestige class, but some worth considering is the Weapon Master and the Frenzied Bezerker. That's what I'm playing, with a scythe as my favourite weapon.

Ok. Enough class talk, what about race?
Me, Human. Always. Elves can make surprisingly good rogues (don't need to walk slowly to spot traps) or a halfling - tall fellow (free feat)
And i almost always play a female - just better to look at.

Now the Dos and Dont's:

DON'T TRY AND MAKE ANY MAGIC ITEMS, pointless sin my opinion. Too hard to find the ingredients and too hard to build, but that's just me. I have a 15 ranks in weapon smith and cant make adimantiam weapons. go figure.

DONT PLAY EVIL: you actually gain xp for playing good guys and doing good things. Nice hey, give the good guys a cookie and scr*w the bad guys

Tips(spoiler here)

If you an archer, when you buy arrows etc always by 1 less (I but 98 arrows for 1 gp where 99 costs me 5gp??? sort of works with magic ones too, lot cheaper)

Oh, the less party members you have the faster you will level (more xp) party should contain a rogue, druid or ranger (for talking to beasties). That's actually all you need, but a fighter is good too (esp if only druid and rogue).

k cheers for now. more to come westcp@gmail.com

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Comparing Abstract Strategy Board Games

Abstract strategy games are different types of board games which many of the world's favorite games classify as. They are games that are considered to have "perfect information," which means that everything that the other player does is instantly known. This allows for no misunderstandings due to a lack of communication and assures that every action will have a reaction. No parts of these games are left up to chance, meaning that no part of the game will rely on the effect of rolling dice or flipping a coin. Every action that is done is chosen by the player according to the circumstances and the player is in charge of every single action that takes place.

The games usually have either two players or two teams and are considered to be a head to head challenge. Checkers, Chess, Go, and Mancala are all considered to be great examples of abstract strategy games.

Some of the best abstract strategy games work as a series of puzzles that one player poses to the other. In a game that doesn't have random elements or hidden information, all there is to play off of is the direct opposition that one player presents to another. For this reason, some abstract strategy games are considered superior to others for the simple fact that they present more opportunity for opposition than others.

Tic-Tac-Toe could technically be considered as an abstract strategy game, but it's value is placed rather low for it does not present much difficulty during game play. Others, such as Chess, are considered to be some of the highest quality abstract strategy games available. Chess, with a clearly defined set of rules, a number of pieces to manipulate, and a rather large playing space, allows for nearly endless possibilities when playing a match against another player.

Othello, also called Reversi by some, is a game that brings two forces, black and white, into a battle of wits and strategy to find a victor. Played on an 8 by 8 grid, players either play as the black or the white tiles and try to change the face of their opponent's tiles by strategic placement. The game starts with two tiles of each color being placed in the 4 central squares, each token being directly diagonal to the match.

The first player to move will then take a token of their own color and place it on the board next to a token of the opposite color, trapping the opponent's colored token between two pieces of the first player's color. When a colored game piece becomes trapped between two opposite colors, that player gets to flip the trapped piece and change it into their own color. By doing this, they start to claim game tokens for themselves. When the second player gets a chance to play, they place one of their own tokens onto the board, trapping one or more tokens of their opponent and therefore changing those colors to their own.

Game play continues in this fashion, changing as many of the opponent's colors as possible, until no possible moves are left on the board. When this happens, the game is over and the tokens on the board are counted. The player with more colored tokens on the board is declared as the winner of the match. It is another prime example of an abstract strategy game. Nothing happens that isn't immediately know and everything can be reacted to with ease.

Victor Epand is an expert consultant for board games, chess boards, and dungeons and dragons miniatures. You will find all these things and more if you visit abstract strategy board games, chess boards

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